1.-3.2.2019

Messukeskus, Helsinki

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Assembly Winter 2019 CS:GO Rules

These rules are for Counter-Strike: Global Offensive. Every participant must read and understand the following rules and hold a sportsmanlike behavior, including player avatar and screen names. Unsportsmanlike behavior will be sanctioned. Game admins have the final decision in all conflicts and sanctions. Tournament admins reserve all rights for changes related to these documents. Game admins can pause the tournament because of a serious technical problem or other reason as seen fit, e.g. medical emergency.

All cheating, including ghosting, is forbidden. If a team is not sure whether a spot is allowed, they MUST ask the head admin prior to tournament start to find out whether it is allowed or not.

Breaking any of the rules will result in sanctions, including but not limited to:

  • Warnings
  • Losing a single game
  • Losing a game series
  • Removal of a player or a team from the tournament
  • Removal of a player or a team from the event

A decision made by a single admin can be challenged by bringing it up with the head admin. This complaint can only be made right after the decision has been called or the game has ended, whichever occurred first. The head admin's decision is final and cannot be challenged.

1. General rules

  • 1.1: Game: Counter Strike: Global Offensive, latest version
  • 1.2: Team size: 5 actual players and possibly 2 reserve players.
  • 1.3: A team may change at maximum 2 of its actual players.
  • 1.4: One player can only be in one team during the tournament.
  • 1.5: VoIP software is allowed. Tournament organizers may provide Mumble and Teamspeak servers.
  • 1.6: Any software that modifies game files or grants an unfair advantage in the game is strictly forbidden and is grounds for immediate removal from the tournament.
  • 1.7: Players must provide their own gaming paraphernalia (keyboard, mouse, mousepad, headset and in-ear headphones)
  • 1.8: Players must have a valid CS:GO licence on their personal Steam account for tournament play unless stated otherwise.
  • 1.9: Screen names and pictures
    • 1.9.1: Players must use their official screen name throughout the tournament.
    • 1.9.2: Sponsors related to other than alcohol, tobacco, gambling or adult entertainment at the end of the name are allowed.
    • 1.9.3: Players must use a stream-friendly Steam profile picture, preferably a team logo or self portrait.
  • 1.10: A player who has a less than 2 years old CS:GO VAC ban on his tournament account record may not enter or play in the tournament.
  • 1.11: A coach may watch the match behind the players, but they may not communicate with the players in any way except during half-time and timeouts and when issuing a timeout call to a player.
  • 1.12: During a game, team members are only allowed to communicate with persons involved with the game: team players, team coach, and tournament officials such as admins.
  • 1.13: Timekeeping
    • 1.13:1: Team captains must be in place 30 minutes before actual match start for the map veto and/or receiving information. (Valid on offline-tournaments only)
    • 1.13.2: If a team is not seated and ready when their game is scheduled to start, the team will automatically forfeit their game (group stage) or concede the first map (Bo3) unless admin states otherwise. During the semi-finals and finals there will be a following 15 minute time left for the team to be ready or they will forfeit the whole match.
    • 1.13.3.: If a team is missing players at scheduled starting time, they WILL have to start the match without their full team, or forfeit. It is up to the teams to make sure they are ready on time.
    • 1.13.4: Tournament officials reserve the right to change these timings if circumstances require it.
  • 1.14: Under extreme circumstances administrators reserve the right to change the rules.

2. Game rules

  • 2.1: Game mode: mr15
  • 2.2: Total of 30 rounds, switching sides at halftime (after 15th round).
  • 2.3: Start money: $800
  • 2.4: Round time: 1 minute 55 seconds.
  • 2.5: Freeze time: 15 seconds
  • 2.6: C4-timer: 40 seconds
  • 2.7: First team to win 16 rounds on actual game time wins the match.
  • 2.8: If a map ends in a tie, an overtime will be played.
    • 2.8.1: Teams will continue on the same sides as in actual game time.
    • 2.8.2: First team to win 4 rounds on overtime wins the match.
    • 2.8.3: Game mode: mr3
    • 2.8.4: Start money: $10 000
    • 2.8.5: Overtime is played until the winner is clear.
  • 2.9: Side selection will be decided by the team which did not pick the current map, but in the 3rd map of a bo3 series the sides are decided by a knife round.
  • 2.10: Player can have at most a total of 4 grenades, consisting of:
    • 2.10.1: Flashbang, max 2
    • 2.10.2: HE-grenade, max 1
    • 2.10.3: Smoke grenade, max 1
    • 2.10.4: Molotov/Incendiary, max 1
    • 2.10.5: Decoy, max 1
  • 3.1: Server config is the latest esl5v5.cfg: https://play.eslgaming.com/download/26251762/

3. Other rules

  • 3.1: Scripts (excluding buy, toggle, demo script) are forbidden. If you're not sure if a script is permitted to use, contact admins before playing matches. Jumpthrow script is forbidden.
  • 3.2: External programs which affect the game state or perform in-game actions are not allowed.
  • 3.3: Disconnecting intentionally during a match isn't allowed.
  • 3.4: Planting the bomb so that it cannot be defused is not allowed.
  • 3.5: Planting the bomb with a boost is not allowed.
  • 3.6: Bomb defusal through an obstacle without a line of sight (wall, ceiling) is not allowed.
  • 3.7: Using bugs which change the game principles (i.e. spawn bugs) is not allowed.
  • 3.8: Boosting is allowed except when the textures, walls, ceilings or floors become transparent or penetrable.

4. Pausing

  • 4.1: Pausing a game must be done at the round end.
  • 4.2: Pausing a game is only allowed in case of a tactical time-out or a technical issue.
  • 4.3: Only the pausing team may resume the game.
  • 4.4: A tactical pause may be used twice in a match, once per half-time, and it lasts at most 60 seconds.
  • 4.5: If a player faces technical issues, the game may be paused for a maximum of 10 minutes, after which the game will resume regardless of that player’s ability to play.
  • 4.6: In case a technical issue, caused by the server or network, which affects at least 3 players and the issue lasts more than 10 minutes, the game will be restarted with the following instructions:
    • 4.6.1: If the 3rd round has not started yet, the game will re-start from round 1.
    • 4.6.2: If the 3rd round has started, the game will continue with same score and with startmoney $6 500.

5. Maps

  • 5.1: Map pool:
    • de_cache
    • de_dust2
    • de_inferno
    • de_mirage
    • de_nuke
    • de_overpass
    • de_train
  • 5.2: Map picks
    • 5.2.1: Map selection starter is Team B, which is on the right hand side of the match page, or lower team in the match-up at bracket view.
    • 5.2.2: Best of one (1):
      • B removes one of seven maps.
      • A removes one of six maps
      • B removes one of five maps
      • A removes one of four maps
      • B removes one of three maps
      • A removes one of two maps
      • The remaining map will be played and B will decide the starting sides
    • 5.2.3: Best of three (3):
      • B removes one of seven maps
      • A removes one of six maps
      • B chooses the 1st map to be played
      • A chooses the 2nd map to be played
      • B removes one of three maps
      • A removes one of two maps
      • The remaining map will be played as the 3rd map.

      • The map chosen by B will be played first, starting sides will be decided by A
      • The map chosen by A will be played second, starting sides be decided by B
      • The final map is played 3rd, starting sides will be determined by the winner of a knife round.

6. Protests and sanctions

  • 6.1: All protests are to be made within 10 minutes after the match has finished. No pauses can occur in-game for this matter. All cases are handled by admins after the match.
  • 6.2: When the match result is protested, affected teams can not continue playing matches until the conflict is resolved.
  • 6.3: Sanctions
    • 6.3.1: Warning, round loss, map loss, match loss, disqualification of player or team, ban of player or team.
    • 6.3.2: Round loss is deducted from the final map score.
    • 6.3.3: Tournament officials will use the sanctions available as they see fit.
  • 6.4: In online games, protesting team can request a maximum of three demos from the opposing team. A tournament admin should be notified after such a request is made.
    • 6.4.1: The demos are to be delivered to the protesting team’s captain within 15 minutes from the request. Failure to provide the demos within the timeframe is sanctioned.
    • 6.4.2: The protesting team has 20 minutes to review the demos and report the specific rounds and situations where they believe the wrongdoing occurred at. Report should contain at least one and at most five different situations. Failure to provide the needed information to the tournament admins within the timeframe cancels the protest.

7. Fair play

  • 7.1: This tournament relies on fair play rules. Insulting others, racism and mocking religion is totally forbidden and will be punished by organizers. Trash talking is also forbidden and will result in a warning.
  • 7.2: Tournament participants should always address the administrators in a polite and respectful way.
  • 7.3: Should a participant purposely attempt to sabotage the games, another player or an administrator in any way, the player will be disqualified.

8. eBot

  • 8.1: eBot can be used in tournaments
  • 8.2: In case of eBot failure, match will be paused until issues are resolved. If issues can’t be resolved in a fair amount of time the match will be continued without eBot.
  • 8.3: If it’s not common knowledge how to use eBot, teams must be in contact with admins to get instructions on how to use eBot.

9. Streaming

  • 9.1: If there is an official broadcast for games – teams and players must wait for broadcasters to be ready until matches can start.
  • 9.2: Tournament organizer reserves the right to decide who can broadcast the event.
  • 9.3: Online tournaments will require a minimum of 2 minutes of delay in the broadcast, which may be set via the GOTV or directly in the stream.
  • 9.4: Players may not stream their own games in offline tournaments.

10. Demos

  • 10.1: In online matches, all players must record in-eyes demos for all matches.
    • 10.1.1: Once in the game server, type: record match1_opponent in console, e.g. record match1_ence
    • 10.1.2: Recording will stop once you quit the server. In case of disconnect during the match, remember to begin a new recording under a different name to prevent overwriting the existing file.
  • 10.2: Failure to provide a complete and working demo file means losing the map. In case of disconnect(s) during the match, multiple demo files are accepted but every single round played by the player must be recorded.

11. Prizes

  • 11.1: The monetary prizes of the tournament will be paid only via an invoice. If you do not have an organization to handle the invoicing, ask the tournament officials for alternative ways to send invoices.
  • 11.2: The prizes will be paid out within two months of the completion of the tournament.